Vehicle And Props Design: Fundamentals of Vehicle Design- Exercise

[Ng Jia Xuan / 0375273 ]

[Bachelor of Design (Honours) in Creative Media]

[Vehicle And Props Design ]

Exercise ]



TABLE OF CONTENTS
  1. Instructions
  2. Progress
  3. Final Outcome
  4. Feedback
  5. Reflection


1. INSTRUCTIONS


2. PROGRESS
For this we are required to finish 6 task which are:
1. Deconstruct
2. Form and Function
3. Perspective
4. Line Weight
5. Color Attempt
6. Texture Attempt

Below are my sketches and attempt!

DECONSTRUCT EXERCISE:
We are required to deconstruct 3 types of vehicle which are LAND, WATER & AIR.

I try to find various vehicle type instead of focusing on one specific type, as I AM not that familiar and barely draw vehicle so it's a great exercise for me to explore and analyze all kinds of vehicle.

First, I draw the construction line  (RED line) to build out a simple guide for me. After that, I start drawing the shape of the vehicle (BLUE line).


Fig 2.1: Deconstruct Exercise- Land #1

Fig 2.2: Deconstruct Exercise- Land #2

Fig 2.3: Deconstruct Exercise- Land #3

Fig 2.4: Deconstruct Exercise- Land #4

Fig 2.5: Deconstruct Exercise- Land #5

Fig 2.6: Deconstruct Exercise- Air #1

Fig 2.7: Deconstruct Exercise- Air #2

Fig 2.8: Deconstruct Exercise- Air #3

Fig 2.9: Deconstruct Exercise- Air #4

Fig 2.10: Deconstruct Exercise- Air #5

Fig 2.11: Deconstruct Exercise- Water #1

Fig 2.12: Deconstruct Exercise- Water #2

Fig 2.13: Deconstruct Exercise- Water #3

Fig 2.14: Deconstruct Exercise- Water #4

Fig 2.15: Deconstruct Exercise- Water #5

FORM & FUNCTION EXERCISE:
Moving on to the next task, which is form & function. In this task we are required to came out some sketches/silhouette based on 3 function which are ATTACK, DEFENDER & TRANSPORT.

Fig 2.16: Form & Function Exercise

After reviewing my attempt, sir suggest me to think bold (Out of the box!) and don't forget about the practicality, especially usability. We have to considerate the size of the tyre, the balance of the vehicle etc as it is crucial (Basically everything need to make sense!!). 

*Please do consider USABILITY, everyone can draw beautifully, but what makes it unique, what fulfilled/persuade/interested the user to use this vehicle is important and this is the features that AI can't replace.
*Be careful when we want to use a house or any other building on a vehicle

PERSPECTIVE EXERCISE:
Next! It's perspective exercise. 

Perspective is one of the technique that I am terrible with, so this exercise give me an opportunity (or like force) myself to practice perspective!!

Similar to the deconstruct exercise, I first draw the guide lines and draw the shape of the vehicle based on the guide line. When drawing this, paying attention with the shape is important. The shape distorted based on the angle, so be I have to be mindful when drawing perspective. A good perspective is a good based for basically everything, not just vehicle.

And I also get a chance to draw different angle!! I often observe the front or the 3/4 angle of an object, but I get to draw the top and the back side of a vehicle.

Fig 2.17: Perspective Exercise

LINE WEIGHT EXERCISE:
Moving on to the line weight exercise!!

According to my knowledge, having different size/thickness/weight of line can give more depth. For example, line on muscle or a less boney area will be thicker: while places such as joint will be thinner. Same with vehicle, places that overlapped or have more depth will be thicker.
(But my understanding is not fully accurate, or perhaps can add more explanation by sir!)

Sir explanation:
-Not only representing features such as overlapped or deep, it can be used based on the lighting too. For example, lines at places that has more light/sunshine will be thinner; while for the darker area lines will be thicker. As the light strike, we barely see the outline of an object, same with lines in drawing, applying these observation will make the drawing better and increase the quality.

Fig 2.18: Line Weight Exercise

COLORING EXERCISE:
Next is the coloring exercise

First, I did a value painting, then I try with various gradient and color combo. I try to use a contrast color combo to make it more impactful and vibrant.

Fig 2.19: Coloring Exercise

TEXTURE EXERCISE:
Lastly, is the texture exercise!!

Based on the vehicle that I did the coloring exercise, I try to put different texture on it by using overlay in procreate!
Fig 2.20: Texture Exercise


3. FINAL OUTCOME


4. FEEDBACK
1. Please do consider USABILITY, everyone can draw beautifully, but what makes it unique, what fulfilled/persuade/interested the user to use this vehicle is important and this is the features that AI can't replace.
2. Be careful when you want to use a house or any other building on a vehicle
3. For circular shape, you can use a box to frame it as a guide before drawing it.


5. REFLECTION
Vehicles are an object/genre that I am SOOOOO not familiar with. I don’t even know how to differentiate cars, and now I have to design cars TT. It is very new and challenging for me to explore this new field, but after doing these exercises, I definitely improved!! Not just in drawing vehicles, these techniques can be applied to various objects (basically everything, I would say).

It is really useful, and Sir Kannan is a veteran teacher. He can spot any mistake and is very sensitive to areas that can be pushed further. Overall, I have a love-hate relationship with these exercises. Are they hard? Yes, because I am not familiar with them. But are they useful? Also yes!! I get to practice, and I know how and what to improve.


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